Mini-Game Arcade

Unity Mini-Game Showcase: Flight Simulator & Catch the Falling Objects
What kind of creative gaming innovation can unfold in just a few days?
I crafted two unique mini-games that push the boundaries of rapid development. These projects demonstrate my skill in creating both a 3D flight simulation experience and a 2D arcade-style game, each offering unique challenges and gameplay.
The Process
Flight Simulator
This was my venture into creating a realistic 3D flight experience. The Flight Simulator features physics-based movement and realistic control responses, replicating the feel of piloting a single-engine aircraft. The game also introduces an AI companion using custom algorithms for obstacle avoidance and target tracking, showcasing advanced game mechanics.

Catch the Falling Objects
A journey back to the classic arcade style, this 2D game involves catching gems and coins while avoiding bombs. Built with ScriptableObjects for easy customization, it combines data-driven design with nostalgic pixel art aesthetics and engaging audio.
Key Features
  • Realistic Flight Dynamics and AI in Flight Simulator: Demonstrating complex physics and AI programming skills.
  • Engaging Gameplay in Catch the Falling Objects: Showcasing creativity in simple yet addictive game mechanics.
  • Rapid Development: Both games were developed within a week, highlighting efficient and effective project management.
Play In Browser
Flight Simulator WebGL BuildCatch the Falling WebGL Build
* Note: The in-browser game versions are not mobile-friendly.
Explore The GitHubs
Flight Simulator GitHubCatch the Falling Objects GitHub

These projects underscore my versatility as a game developer and my ability to rapidly adapt to different game genres and technical challenges. They represent not just my proficiency in Unity development but also my commitment to creating engaging and high-quality gaming experiences.

Check out the demo: